The topic of Honor (as opposed to morality or chivalry) begs the question: what is expected? What is a fair fight? What is expected of a liege towards his vassal, and what is a vassal due his liege? What about lying or giving your word? How does Hospitality factor into this? These answers are important, and as such, this post will try to address them.
First, while Honor represents "A Warrior's Code" it applies to virtually all characters of the North. Even though values and mores differ significantly between cultures, all of them accept some common notions as honorable. As such, every individual is held to the same standards.
Second, much of Honor is entwined with the concept of hospitality. The Neizjet is the basis for social interaction in this society, and is essentially a formal exchange of good will that establishes a hierarchy... the giver of a gift offers sanctuary with the receiver offering obedience. This goodwill can be avoided through the use of geld, but generally, this exchange is the basis for Honor... Honor relies on powerful warlords having the ability to have social interactions based on respect and honesty, and that they keep their words once offered. This is the core of Honor as defined in Ubi Sunt.
As part of this code of ethics, there are certain expectations, particularly as acts of violence are concerned. First, there is a concept of fighting dishonorably (which is a level 4 honor violation). Violence is expected to be contained, so that the other individual knows that it is about to occur (allowing the opportunity to seek hospitality or offer some sort of submission). Further, there are some expectations of fairness: warriors fight other warriors, for example, allowing Earls to name champions on their behalf. A champion directly attacking an elderly noble, for example, is considered an unfair advantage. However, once in the thick of the fight, there isn't much need for concern: one does what one needs to to win. Violence can cross social stations or be done to "innocent" people... it's not considered unjust to kill a man who has done nothing wrong, as long as he or she is a worthy opponent and prepared for the fight. One does not need to wait for a prone opponent to get up, rearm a disarmed foe, or hold off a killing blow who fell in the fight.
The concept of lords and vassals are somewhat different. While a lord can expect the submission of his vassals, this submission is voluntary, and can be renounced at any time (but must be renounced before the vassal takes any steps against his or her lord. Note that this isn't to say a lord's power over his or her vassals is without security; if a vassal renounces a lord, that lord is quickly able to turn upon the disloyal servant without any worry of hospitality... the vassal essentially states that he or she has no fear of the lord. The lord is also expected to be generous, and realize that a vassal's property is his or her own. An exception is land, which is (in Heorot lands) held by the King, and gifted to his Earls.
These are just some examples that clarify honor. More questions? That's what comments are for...
First, while Honor represents "A Warrior's Code" it applies to virtually all characters of the North. Even though values and mores differ significantly between cultures, all of them accept some common notions as honorable. As such, every individual is held to the same standards.
Second, much of Honor is entwined with the concept of hospitality. The Neizjet is the basis for social interaction in this society, and is essentially a formal exchange of good will that establishes a hierarchy... the giver of a gift offers sanctuary with the receiver offering obedience. This goodwill can be avoided through the use of geld, but generally, this exchange is the basis for Honor... Honor relies on powerful warlords having the ability to have social interactions based on respect and honesty, and that they keep their words once offered. This is the core of Honor as defined in Ubi Sunt.
As part of this code of ethics, there are certain expectations, particularly as acts of violence are concerned. First, there is a concept of fighting dishonorably (which is a level 4 honor violation). Violence is expected to be contained, so that the other individual knows that it is about to occur (allowing the opportunity to seek hospitality or offer some sort of submission). Further, there are some expectations of fairness: warriors fight other warriors, for example, allowing Earls to name champions on their behalf. A champion directly attacking an elderly noble, for example, is considered an unfair advantage. However, once in the thick of the fight, there isn't much need for concern: one does what one needs to to win. Violence can cross social stations or be done to "innocent" people... it's not considered unjust to kill a man who has done nothing wrong, as long as he or she is a worthy opponent and prepared for the fight. One does not need to wait for a prone opponent to get up, rearm a disarmed foe, or hold off a killing blow who fell in the fight.
The concept of lords and vassals are somewhat different. While a lord can expect the submission of his vassals, this submission is voluntary, and can be renounced at any time (but must be renounced before the vassal takes any steps against his or her lord. Note that this isn't to say a lord's power over his or her vassals is without security; if a vassal renounces a lord, that lord is quickly able to turn upon the disloyal servant without any worry of hospitality... the vassal essentially states that he or she has no fear of the lord. The lord is also expected to be generous, and realize that a vassal's property is his or her own. An exception is land, which is (in Heorot lands) held by the King, and gifted to his Earls.
These are just some examples that clarify honor. More questions? That's what comments are for...